About Networks and the Internet
From: http://en.flossmanuals.net/XO/AboutNetworksAndTheInternet
A computer network is a grouping of connected computers.
Networks are typically described by their scale: local-area network (LAN) covering a small geographic area, like a home, office, or building; wide-area network (WAN), covering a relatively broad geographic area (such as one city to another and one country to another country), Metropolitan-Area network (MAN) connecting multiple local-area networks together but not extending beyond the boundaries of the immediate village, town, city or area.
Sometimes networks are described by the hardware that connects the computers: satellite, optical fiber, Ethernet, wireless, and so on. Some networks use physical connections—wired—while others use radio waves—wireless.
You can name a network based on its functional relationship: client-server and peer-to-peer are good examples.
Finally, you can talk about networks by topology. Topology means the logical relations between devices. Examples include: bus, star, mesh, and tree.
A typical OLPC XO network would be local-area, wireless, peer-to-peer, mesh. However, the XO supports (directly or indirectly) a variety of networks.
The most common scenarios all utilize the built-in wireless radios:
Simple mesh network
Infrastructure network
School server network
Part of the OLPC deployment model is to utilize school servers. These servers are designed to provide a gateway to the Internet, a local content repository, back-up, school management, and other local functions. As important as all of these services, their most critical role is to scale the local-area network. Without a school server, the largest network that can be maintained is approximately 20 laptops. Each school server can maintain a network of approximately 120 laptops.
The reasons for this difference include:
The Internet consists of a worldwide interconnection of governmental, academic, public, and private networks. The Internet carries various information resources and services, such as electronic mail, chat, documents, online gaming, and the the World Wide Web (WWW).
Although the OLPC ecosystem provides a self-configuring local-area wireless network, connectivity to the Internet is something that needs to be worked out on an individual basis.